Monday, 5 August 2013

Super Skirmish

Take a game like Saints Row. I'd recommend this for reasons I will explain later. Split the players into two teams which can be of varying sizes, anywhere from 1 to 10. Each team gets a leader (the captain and da boss) and a designation, one being the good guys and one being the bad guys.

The bad guys can choose whatever crime they wish to, and get points based on how much crime they can do. There can be public terror (10 points for every minute the terror is sustained, automatic 20 if the police set up a perimeter), bank heist (a grab bag with a maximum of 100 points, 1 every 3 seconds and valid for pay off when the bag is returned to the hideout) or straight up murder (5 points a head). Whatever suits them most.

Every time a crime is committed, the good guys map (mini and regular) start to ping at the crime's location. The good guys must then traverse the city landscape they're in and stop the bad guys, subduing by any means necessary. Once the bad guys are subdued, they become spectators. Once all bad guys are subdued, the round ends. The next round, each team swaps designations and this is the final found. Most points wins.

The characters have to be enhanced from standard humans somehow, but only in a standard human element. They can't fly, but they can leap really high. They can survive immense falls and melee their opponents with great might. And they all have standard FPS guns and the weird ability to survive multiple bullets and regen health in a calm.

I want customisable characters to really add to the comic book element that this will create. The good guys will be distinguished using a cape of their choice of colour, but the bad guys could wind up looking like an average Joe. Thus, character customisations to make them look like a 60's batman character or whatever villainous persona you want. Personally, I'd be half Joker and half Moriarty.

The villains, to aid their evil scheme, can use certain tools from a large menu like how you pick aid in CoD. However, there is a set number the villains can use based on how many heroes there are, and overlap in what they choose can occur in unorganised villain squads. I'd say about 3 goodies per hero, divided evenly amongst the group. If the villains are twice as frequent as the heroes, only one per hero. Their numbers are their goodies.

To average things out, I'll give the heroes one additional super power each, with each one made balanced (read: nerfed). Flight is a no go, but double jump is fine. There can be lazer vision, but with a decreasing damage over long range. Ice breath would act like a shotgun, in how it's dead useless over a certain range. Super hearing would give a free ping to the closest villain with a minute recharge time. You know, that stuff.

It would have to be a sandbox, but the area would be limited. I say the city is divided into 5 sections, so you only have to work with one fifth of the total game map, which makes it much simpler. The villains are placed randomly in the city, but within a certain range from the leader and a greater range from the heroes. The villains will have it marked on the map where their hide out is, but there will be at least 2 doors per block (excluding banks) that can work as an entrance.

This will, hopefully, lead to one heck of a super hero action sequence.

I feel I will need another post to mention the menus. Maybe I'll do that, maybe not.

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